Quote:
Originally Posted by BraselC5048
Oh. Time spent modifiers. Somehow it never occurred to me to use them - I was looking for a set bonus from somewhere.
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Indeed, I'm not sure they're appropriate in this case. My gut reaction would simply be to allow additional rolls with a -2 cumulative penalty. E.g. If they aren't satisfied with the results of the first roll, then they can try again at a -2, then a -4, then a -6, etc. I would rule that a critical fail on one of these additional roles would mean no further rolls are possible. (A critical failure on the first roll and I would give them misleading information.)
Quote:
Originally Posted by BraselC5048
I figure a base time of 1 second is about right. I'd cap it at +4 - any more then that, and if you haven't heard it by then, you're not going to.
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+4 seems pretty generous.