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Old 02-16-2014, 09:03 PM   #4
Captain Joy
 
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Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Re: Bonus to hearing rolls - specifically taking several seconds to listen

Quote:
Originally Posted by BraselC5048 View Post
Oh. Time spent modifiers. Somehow it never occurred to me to use them - I was looking for a set bonus from somewhere.
Indeed, I'm not sure they're appropriate in this case. My gut reaction would simply be to allow additional rolls with a -2 cumulative penalty. E.g. If they aren't satisfied with the results of the first roll, then they can try again at a -2, then a -4, then a -6, etc. I would rule that a critical fail on one of these additional roles would mean no further rolls are possible. (A critical failure on the first roll and I would give them misleading information.)

Quote:
Originally Posted by BraselC5048 View Post
I figure a base time of 1 second is about right. I'd cap it at +4 - any more then that, and if you haven't heard it by then, you're not going to.
+4 seems pretty generous.

Last edited by Captain Joy; 02-17-2014 at 03:10 AM. Reason: html syntax
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