Quote:
Originally Posted by Donny Brook
Good to have it confirmed, thanks.
It's odd though, why it's so much easier to use a pistol on the run vs. a knife.
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A bit of an oddity here is that if you run at a foe and swing a hatchet, it's a wild swing (-4 to hit, cap of 9), while if you run at a foe, swing the same hatchet, and
let go somewhere midswing, it's only a -2 and no cap (albeit a different skill). I'd be inclined to say
thrusts and thr-based throwing weapons are less penalized (worse of -2 and Bulk*, no cap), while
swings and sw-based throwing weapons suffer the full penalty (which should be the worse of -4 and Bulk*, cap of 9).
*For weapons that can't be thrown and thus lack a Bulk entry, approximated it based on the closest weapon. A Spear is -6; a Long Spear is comparable but longer, so -7; a Halberd is of comparable length to a Long Spear, but has more fiddly bits, so -8. Of course, given how spears were often thrown after a run-up, I'm not certain that Bulk value is entirely appropriate as a penalty here (then again, those were probably All Out Attacks, which sidestep the Bulk issue entirely).