Quote:
Originally Posted by Varyon
A while back, I was musing over making a Starcraft campaign (set well after the events of Starcraft II), and decided the ideal approach was to reconsider the Marine units as only using mundane, "dumb" armor, with power armor only being used relatively rarely (being more akin to armored cavalry than infantry), as this also has the side benefit of giving letting Zerg and Protoss units (Zerglings and Zealots, respectively) have less-ridiculous damage outputs to be able to threaten Terrans. Oh, and it allows Ghosts/Specters to be less obvious ("Oh, look, a human combatant who isn't walking around inside a tank - must be a Ghost").
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There's cinematics with unarmored people walking around, such as the
jeep ambush, the demo person in the
demolition of the Amerigo, and
blowing up protoss illusions. The suits in the Amerigo cinematic do look powered, but possibly they're environment suits, not really armor.
There isn't really much heavy armor in the Starcraft setting, the stuff they call 'tanks' are mobile howitzers.