View Single Post
Old 05-15-2019, 08:19 AM   #6
malchidael
 
Join Date: Jul 2018
Location: Near Milwaukee, WI
Default Re: XP for Unbalanced Races

Quote:
Originally Posted by TippetsTX View Post
That was my original plan as well, but there comes a point when the weaker characters will eventually catch up and then everyone progresses at the same rate. This might be OK, but bear in mind that most of the 'stronger' races have other advantages as well (flight for gargoyles, claws and tail for reptile men, etc.).
That is a big issue - Gargoyles get flight, 2D natural damage, and armor with no dex penalty. That is huge, and those are the types of things that I would use as a factor in the % increase in talent/spell costs. I would think gargoyles would be more expensive than reptile men, possibly even more than giants.

I think math would have to be done to determine at which point you want a "normal" 32-point character to be able to surpass the unbalanced races - and it probably should vary by race.
malchidael is offline   Reply With Quote