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Old 05-15-2019, 07:24 AM   #5
TippetsTX
 
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Join Date: Sep 2018
Location: North Texas
Default Re: XP for Unbalanced Races

Quote:
Originally Posted by malchidael View Post
If I were to use the traditional starting stats for the more powerful races, I would probably go with an increased cost for the fixed-cost talents/spells instead of additional stat points; slowing down the talent/spell progression for more powerful races seems reasonable to me. This gives the more powerful races a jumpstart at the beginning, but over the long haul, they will have less capability than 32-point races. Especially given that most of the higher starting point races have caps on IQ, so they can't start with all talents/spells from the start.
Although it wasn't specifically mentioned, the XP cost penalty I proposed could easily apply to talent/spell costs as well.
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