Re: XP for Unbalanced Races
Quote:
Originally Posted by malchidael
If I were to use the traditional starting stats for the more powerful races, I would probably go with an increased cost for the fixed-cost talents/spells instead of additional stat points; slowing down the talent/spell progression for more powerful races seems reasonable to me. This gives the more powerful races a jumpstart at the beginning, but over the long haul, they will have less capability than 32-point races. Especially given that most of the higher starting point races have caps on IQ, so they can't start with all talents/spells from the start.
|
Although it wasn't specifically mentioned, the XP cost penalty I proposed could easily apply to talent/spell costs as well.
__________________
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos
|