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Originally Posted by Anthony
No it doesn't (see the collision rules, or the damage of energy weapons in spaceships) and the point is mostly that the scaling of damage should be the same as the scaling for hit points.
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It dawns on me that under the hood, GURPS may be trying to scale damage from projectiles and collisions as sqrt(energy/linear dimension). This would explain why damage from projectiles (at least in Spaceships and UT) seems to scale with linear dimension. So the collision rules sort of make sense if you assume linear dimension usually scales with HP. You can even sort of justify the beam numbers if spot size is correlated with beam output.
I'm not saying this is great—energy/area would probably make more sense than energy/linear dimension. But there might be a method to the madness.