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Old 01-09-2022, 08:17 PM   #38
Michael Thayne
 
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Default Re: What RPG has the best spaceship design system?

Quote:
Originally Posted by Polydamas View Post
When you say "wonky" or "wonk elements," do you mean "excessively complex" or "unreliable, baulky"? Perhaps "giving unintuitive results"? Intuition and combat in space do not go together.
A major example: GURPS Classic: Vehicles can't decide what exactly HP and damage are supposed to scale with, and is much worse about this than 4e is with its confusion over square-root vs. cube-root damage. The worse part is probably the laser rules, where damage is linear with energy under 1,000 kJ; based on the square root of energy between 1,000 kJ and 1,000,000 kJ, and based on the cube root above that. The laser problem is made particularly bad by 3e's rule that you add all hits from a laser attack together for purposes of overcoming DR (armor).
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