Quote:
Originally Posted by thrash
The question was not how to steer them to a specific "dungeon" (however broadly defined), but how to let them know in the first place where any of the "dungeons" are. In a fantasy sandbox setting, it's easy enough to mark six or eight places on the map with an icon to indicate "something interesting that is not a city or castle." How, then, does one accomplish the same thing on a star chart or warp network diagram, without it becoming awkward or forced?
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Well, in Traveller an amber or red zone is a decent indicator of something. Weird things that are being quiet really need clues of some sort leading there, but that's true even on the scale of a fantasy country.