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Old 01-24-2018, 05:32 PM   #13
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Casting time of missile spell scrolls

Quote:
Originally Posted by Tom H. View Post
The casting of the missile spell should govern the initial enlargement. This would rely on the scroll enchanter's magery level (or spell casting talent) for the initial "power/size/effect" of the missile charge.
Only for charged scrolls. For default scrolls you can pretty obviously only put in as much energy as your Talent allows.

Also there is no "initial enlargement", look at the cost line for Fireball, this energy is part of the casting.

Quote:
I don't recommend this, but is it logical that a scroll could be created solely for enlarging a missile? Of course, you would complicate enlarging time limits (getting the scroll out and reading it before you run out of your two allotted enlargement seconds). The point of this thought exercise is to define exactly what an enlarging action is. It's in that gray twilight zone between casting a spell and manipulating it, especially for the initial enlargement.
Scrolls take two hands, and they aren't primarily about providing energy anyway, but rather for casting spells (charged scrolls are just an option), so I don't think this is necessary or makes sense. Use a power item for this.
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