Quote:
Originally Posted by eedee
Regarding number 3, does bad stuff work differently than curses?
If it was a curse: lose a guest star/headgear/hireling/big item/whatever, wouldn't it have to go from the ones you have in play?
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Quote:
Originally Posted by Ganskelei
PS - eedee makes an interesting point, I'd like to see a 'ruling' on that too?
EDIT: just found this link: http://forums.sjgames.com/showthread.php?t=131943
Which states that cards in your hand only exist as 'cards', not items, headgear, guest stars, etc etc. Which would suggest #3 must only apply to guest stars in play.
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It seems to me that the belief is cards are just cards in
Your Hand until it is
In Play. Cards in
Your Hand are never targeted unless the card or rule says so. Therefore, this thread from MunchkinMan and Andrew Hackard is clarification of what cards are discarded
In Play or
Your Hand when a player is effected by a
Curse!,
Bad Stuff, etc.
Discards from Curses
However, could a player lose a Guest Star from
Your Hand to negate the
Bad Stuff like
Death?
I would imagine that since the rules state a player can play a Guest Star at any time, I would say yes the Guest Star from
Your Hand comes
In Play, if the player does not already have a Guest Star
In Play to satisfy the
Bad Stuff. Otherwise, if the player has a Guest Star
In Play, the player suffering the
Bad Stuff must sacrifice the Guest Star
In Play first and not a Guest Star from
Your Hand since two Guest Stars cannot be
In Play at the same time.
Although one could argue order of operation, yet putting a Guest Star
In Play would satisfy the order of operation if a Guest Star was not already
In Play to discard the Guest Star from
Your Hand. Therefore, Devin Lewis' answer would be correct, if there isn't a Guest Star already
In Play.
Munchkin Critical Role Rules (PDF)
Thus the answer from
Discards from Curses:
Quote:
Originally Posted by Andrew Hackard
Or for a shorter and FAR more comprehensible answer:
Curses, Traps, and Bad Stuff never target cards in your hand unless they say so.
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