Re: [Basic] Advantage of the Week: Allies and Ally Group
Allies and Ally Groups are a major feature of most of the campaigns I run, as I go very NPC heavy, and I like to give my players the sense that they control large segments of society. So when an NPC says "You and what army?" the PC can say "This one!" and unleash his horde of managably-numbered allies on his foe.
A few things I have discovered in my research: Social Engineering has rules for very low-point allies, down to 5% of your point total, in case you're dealing with heroes with very large point totals. Supers also has rules for treating vehicles as allies, and I find the two go hand-in-hand nicely.
When it comes to Frequency of Appearance, I've settled on two numbers as my go-to values: 6 or less for "Is only there when I feel like it," and 15 or less for "Is always there unless I feel like making them absent."
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