Quote:
Originally Posted by RedMattis
For the dozens-of-skills problem spoken about in the thread I generally let people invest in skills after the fact if it makes sense that the character would know that skill. ("Oh crap, I forgot to give my Knight the Soldier and Leadership skills!")
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A useful stratagem here is to give every player 5 points that they are not allowed to spend initially, but must hold in reserve till they realize that they really needed some particular skills to make their characters viable.