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Old 02-23-2011, 11:46 AM   #84
Kuroshima
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Default Re: Overkill on a Mozambique drill

Quote:
Originally Posted by Kromm View Post
Per p. B380, "If you have zero or fewer HP left . . . You must roll vs. HT each turn to avoid falling unconscious." The current turn isn't excepted. You're supposed to roll on being taken to 0 HP or below. Injury effects are meant to be immediate – you don't wait a beat and then notice that your arm is off or your brains are scrambled.

The offending passage is on p. B419:
"In addition to the above effects, make a HT roll at the start of your next turn, at -1 per full multiple of HP below zero."
which would be clearer as:
"In addition to the above effects, make an immediate HT roll, at -1 per full multiple of HP below zero."
The later text:
Success means you can act normally, but must roll again every turn to continue functioning.
would then be better as:
Success means you can act normally, but must roll again at the start of every turn to continue functioning.
Should I submit this for errata? Have you already done it?

Quote:
Originally Posted by sir_pudding View Post
Okay, now I am extra confused. When does Do Nothing help? On the turn you take it, or the following turn?
Ok, let's see if I passed my foreign language comprehension check:
  • When you get to 0 or less HP, IF you did anything other than Do Nothing, and didn't attempt active defenses, you must check for consciousness.
  • On later turns, if you pick a maneuver other than Do Nothing, you check for consciousness, or fall unconscious prior to any effects of the maneuver
  • On later turns, if you picked do nothing, and attempt an active defense, you must check for consciousness prior to attempting the active defense, and if you fail, you fall unconscious AND automatically faill your active defense.
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