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Old 09-01-2021, 02:22 PM   #153
Join Date: Jan 2014
Default Re: Corco's Villa (IC)

Originally Posted by ericthered View Post
There is room for two... nice! you can now impersonate him!
There we go, adventure solved. Find a way to stash the emperor away somewhere, stage rising back up, and you could end the war in a few days.

Originally Posted by ericthered View Post
From the sound of things, a lot of damage is being done to the base. The bunkers seem to be same though. Halcyone has a thought flash through her head that its weird that they used planes and not rockets. And that she's glad this place doesn't have nuclear weapons.
Hm... I should ask around about the planes as opposed to rockets (not the nukes, that might cause a bad problem):
[78] 21-09-01 20:07:48 BST
3d6 <= 15
1 + 3 + 3 = 7 ... success
Originally Posted by ericthered View Post
The bombing raid is declared over. Rubrum stays in his bunker working for another three hours, and then goes back to bed. He says he'll be having a short day tomorrow: if everyone wants to sleep in the afternoon, they probably can.
I bet my "Light Sleeper" is triggered:
[79] 21-09-01 20:18:37 BST
HT Rolls to Sleep
3d6 <= 13
1: 3 + 6 + 3 = 12 ... success
2: 6 + 5 + 6 = 17 ... failure
3: 3 + 1 + 2 = 6 ... success
Well the first succeeded so no extra lost sleep. I like to work hard, so I'll decline to sleep in the afternoon:
[80] 21-09-01 20:22:08 BST
Will Roll to stay awake
3d6 <= 11
1 + 5 + 6 = 12 ... failure
That went about as expected.
TGLS is offline   Reply With Quote