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Old 03-30-2021, 08:56 AM   #1
Michele
 
Join Date: Aug 2004
Location: Udine, Italy
Default GURPS Realm Management: New Economy Types

Just an idea. I think it is somewhat balanced and realistic enough to also be interesting for gaming, even though, actually, I doubt it has ever been tried in pure form. Have at it.

Participatory
In a participatory economy, the people vote on what goods are made or what services are produced, and how both are made available to the population. Citizens are thus almost always happy, but the system might be unable to react quickly and effectively to changing circumstances or emergencies. On top of that, leaving decisions in the hands of uninformed and possibly short-sighted citizens may have its drawbacks; windfalls tend to be distributed out as consumer goods, which makes the populace even happier but doesn’t set reserves aside.
Examples: Modern-day Greenland communities; Tito’s Yugoslavia.
Benefits: Increase starting Citizen Loyalty by one step. Start with one additional Workforce point.
Drawbacks: No positive modifiers to the Management Skill are available. Any Windfalls that grant RPs or additional Revenue are turned into the Reform Windfall instead. In case of any Disruption not having external causes, roll against Management Skill; a critical failure results in the Realm being affected by the Demagogue Disruption as well.
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Michele Armellini
GURPS Locations: St. George's Cathedral
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