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Old 12-01-2022, 08:51 PM   #152
warhorse11h
 
Join Date: Aug 2018
Default Re: Show me the magic!

Quote:
Originally Posted by Shostak View Post
Nice. How about combining Fireball with Fire, 3-hex Fire, and 7-fex Fire?
Unable to determine if you were speaking in jest or not so here is a first attempt.
IQ 13
Flame Strike (M) Cost to cast is 1 ST plus 1 to 3 for the damage of the missile spell when it strikes. Shoots a fireball at one hex. The roll to hit uses missile spell DX adjustments. On the turn it is fired, the hex targeted ignites as if hit by the appropriate level of Fireball doing 1D6-1 damage per ST used. on turn 2, it drops down to normal fire damage and remains at that level until the fire expires or is extinguished.
IQ 15
3 Hex Flame Strike (M) Cost to cast is 2 ST plus 1 to 3 for the damage of the missile spell when it strikes. Shoots a fireball targeting the closest of three connected hexes in a line. The roll to hit uses missile spell DX adjustments. The wizard sets the 3 hexes to be targeted. On the turn it is fired, the hexes targeted ignite as if hit by the appropriate level of Fireball doing 1D6-1 damage per ST used. on turn 2, the fire drops down to normal damage and remains at that level until the fire expires or is extinguished.
IQ 17
7 Hex Flame Strike (M) Cost to cast is 4 ST plus 1 to 3 for the damage of the missile spell when it strikes. Shoots a fireball at the closest of seven connected hexes in a line. The roll to hit uses missile spell DX adjustments. The wizard sets the 7 hexes to be targeted in the line. On the turn it is fired, the hexes targeted ignite as if hit by the appropriate level of Fireball doing 1D6-1 damage per ST used. on turn 2, the fire drops down to normal damage and remains at that level until the fire expires or is extinguished.

Last edited by warhorse11h; 12-02-2022 at 06:09 AM.
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