Quote:
[151] 20-10-30 17:12:10 CET
Stealth
3d6 <= 16
1 + 1 + 5 = 7 ... success
[152] 20-10-30 17:13:06 CET
Observation
3d6 <= 13
4 + 3 + 3 = 10 ... success
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Hopefully their tired of chasing ghosts now.
If get this blasted locker open, what do I need to roll to identify narcotics (or something similarly suspicious) and to conceal the filler was stolen?