Quote:
Originally Posted by sir_pudding
What about rolling skills back, too? A 1st level old school D&D Fighter has a 50% of missing a unarmed unarmored opponent after six full seconds of attacking him. First level wizards had 1 spell IIRC. If you really want that old school feel, you might want 25-100 point characters.
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"Miss chance" in GURPS includes the opponents active defense rolls (replacing D&D AC numbers) - so you probably don't want fighter characters with skill 10 ;)
As a side note, you COULD create a THAC0 matrix for GURPS to reduce to-hit to a single die roll taking into account the victims defense and defense options. You'd probably need %ile dice to roll on it though, so I'm not sure it would simplify anything.