Quote:
Originally Posted by Bathawk
So the question is, is there a point where blunt drama becomes superfluous? Like for example only the first 40 points "matter" then after that only 1/10th of the damage applies to damage, while still affecting knockback? )
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I can think of no reason why this should be true in any realistic world.
Or at least not in the ranges you suggest. If the Huik punched you his fist might go through your torso and you get a certain sort of blowthrough but that wouldn't give you the result you're looking for. It might send the parts of your body above and below the fist-through flying but they'd take full damage even if you weren't in -5x HP territory already.
Now for straight falling there is a maximum point. It's called terminal velocity but that still result in blunt trauma so severe it causes huge blood pools around the body.
What you want only happens if the GM writes the world's rules to do that sort f thing.