View Single Post
Old 03-14-2021, 01:34 PM   #3
Rasna
 
Rasna's Avatar
 
Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
Default Re: Low-Tech Templates and Loadouts (Historical/Fantasy)

IBERIAN CAETRATUS LOADOUT (STATUS 1)


ARMOUR

°) Tunic – Chitōn.
Type: Ordinary Clothing (Status 1) || Locations: Torso, shoulders, upper arms, thighs [165%] || DR 0* || HP 11 || Holdout 0 || Don 25 || Weight: 2.64 lbs. || Cost: $158.4

°) Shoes – Carbatinae.
Type: Moccasins || Locations: Feet [20%] || DR 1/0* || HP 6 || Holdout -2 || Don 6 || Weight: 1 lb. || Cost: $40 || Notes: -1 DR vs. impaling. +1 Stealth.

°) Pectoral – Kardiophylax.
Type: Plate, DR 4 (Bronze) || Locations: Upper chest (front, partial) [13%] || DR 4 || HP 9 || Holdout -4 || Don 6 || Weight: 1.56 lbs. || Cost: $780 || Notes: Protects the front of the upper chest (including vitals) on a roll of 1-4 in 1d. Chinks in armour (vitals) can be targeted at -9 to hit.

°) Helmet (Iberian) – Cassis.
Type: Plate, Light (Bronze, One-Piece Helmet) [Pot Helm with Nape Guard] || Locations: Skull, head (back) [24%] || DR 3 || HP 10 || Holdout -4 || Don 11 || Weight: 1.44 lbs. || Cost: $3,120

°) Helmet Padding.
Type: Cloth, Padded || Locations: Skull [20%] || DR 1* || HP 8 || Holdout – || Don – || Weight: 1.2 lbs. || Cost: $10

DR 4 [3+1*] on skull.
DR 3 on head (back).
DR 4 on upper chest (front, partial) (F upper chest 1-4 on 1d).
DR 1* (0* vs. impaling) on feet.


WEAPONS

°) Small Buckler – Caetra.
Type: Small Buckler, Heavy (with Guige) || DB 1 || Lenght: Very Short || DR 4 || HP 15 || CDR 7 || Don 1 || Weight: 7 lbs. || Cost: $50

SHIELD (BUCKLER)
° Shield Bash: Damage thr cr || Reach C || Parry No || ST
° Shield Rush: Damage (ST*Velocity/100)d-1 cr || Reach C || Parry No || ST

°) Shortsword – Machaera Hispana (Falcata).
Type: Cutlass (Falchion modify; without Basket Hilt) || Lenght: Short || DR 6 || HP 11 || Don 3 || Weight: 2.75 lbs. || Cost: $500

SHORTSWORD
° Swing: Damage sw+1 cut || Reach 1 || Parry 0 || ST 9
° Thrust: Damage thr imp || Reach C, 1 || Parry 0 || ST 9

°) Dagger – Parazonium.
Type: Large Knife || Lenght: Very Short || DR 6 || HP 8 || Don 3 || Weight: 1 lbs. || Cost: $40

KNIFE
° Swing: Damage sw-2 cut || Reach C, 1 || Parry -2 || ST 6
° Thrust: Damage thr-1 imp || Reach C || Parry -2 || ST 6

°) Heavy Throwing Spear – Saunion/Soliferrum.
Type: Heavy Pilum (All Metal Construction; with Barbs) || Lenght: Extremely Long || DR 6 || HP 13 || Don 1 || Weight: 5 lbs. || Cost: $360

SPEAR
° Thrust: Damage thr+2 imp || Reach 1, 2* || Parry 0U || ST 11 || Notes: May get stuck (B405-406).
° Thrust, two hands: Damage thr+3 imp || Reach 1, 2* || Parry 0 || ST 10† || Notes: May get stuck (B405-406).
THROWN WEAPON (SPEAR)
° Throw: Damage thr+4 imp || Acc 2 || Range x1/x1.5 || ST 10 || RoF 1 || Shots T(1) || Bulk -6. || Notes: Barbed head. If a thrown pilum hits, it becomes useless except as a staff until straightened. Should it strike a nonmetallic shield – deliberately or on a block – it will stick and deform, penalizing Shield skill: -1 for any pila, -2 if total projectile weight is at least half shield weight, or -4 if total weight equals or exceeds shield weight. Removing each pilum requires a Ready and a ST roll at a penalty equal to its damage roll. In either case, unbending the head requires a free hand and a foot, and takes three Ready maneuvers and a ST roll.

°) Spear – Lancea.
Type: Spear (with Butt Spike) || Lenght: Extremely Long || DR 4 || HP 12 || Don 1 || Weight: 4 lbs. || Cost: $60

SPEAR
° Thrust: Damage thr+2 imp || Reach 1, 2* || Parry 0U || ST 10
° Thrust, two hands: Damage thr+3 imp || Reach 1, 2* || Parry 0 || ST 9†
° Thrust (Butt Spike): Damage thr+1 imp || Reach 1, 2* || Parry 0U || ST 10
° Thrust, two hands (Butt Spike): Damage thr+2 imp || Reach 1, 2* || Parry 0 || ST 9†
THROWN WEAPON (SPEAR)
° Throw: Damage thr+3 imp || Acc 2 || Range x1/x1.5 || ST 9 || RoF 1 || Shots T(1) || Bulk -6. || Notes: -2 to hit.


TOTAL

Armour: $4,108.4 || 7.84 lbs. || Don 48.
Weapons: $1,010 || 19.75 lbs. || Don 9.
Full Loadout: $5,108.4 || 27.34 lbs.|| Don 57.


HOUSE RULES

ARMOUR
1) Total feet coverage (top and underside) is considered to be 20% instead of 10% in order to make the footwear stats consistent with the feet armour stats. Usually armour covers only the top of the feet, not the underside.
2) Moccassins, like Shoes, should have -1 DR vs. impaling, as reported here but not in official rules.
3) Nape Guard is the protection for the back of the head that leaves the ears uncovered. Cost and weight are 4% of torso armour (basically, the coverage of the bascinet - which is 25% of torso armour - without the skull coverage [-20%] and the eras coverage [-1%]).

WEAPONS
1) Here GURPS Spear used one-handed is considered Reach 1, 2* instead of Reach 1*, because of coherence.
2) Here GURPS weapons under the Shortsword Skill are considered Reach C, 1 instead of Reach 1 for thrusting attacks only, also because of coherence.
3) The Falcata game stats are based on much later Cutlass, but of course the Falcata or Machaera Hispana is TL 2.
4) The Heavy Pilum is a heavier variant of GURPS Pilum, having base cost of $60 (+4 CF for weapons made entirely of metal, like the Iberian [B]Saunion or Soliferrum - which give them DR 6, and also +$60 for barbed tip) and base weight of 5 lbs.
Rasna is offline   Reply With Quote