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Old 10-26-2011, 01:59 PM   #16
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Weapon Master vs Trained by a Master

Quote:
Originally Posted by Mailanka View Post
Not to mention the great defaults on gobs of skills. Really, the ability to reduce the cost of rapid strikes for your unarmed skill can't be worth more than about 12 points (simply buying +3 more skill). While I understand that +3 to a single unarmed isn't as good as +3 to brawl, boxing, karate, judo, wrestling and sumo, most people don't use more than a handful of those skills, the +3 applies in full even when spending a fatigue for flurry of blows, and the +3 still helps you when you're not making rapid strikes.

When you add in the fact that it opens up cinematic options (individually worth no more than a perk), I wouldn't charge more than 15 points for "TBAM, but unarmed skills only."
Oh that's a lot of good points. For the true Master, I'll make a metatrait that combines the two, for 60 pts (WM is 45, right?)
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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