Quote:
Originally Posted by Agramer
WPM > TBM
TBM as is is to expensive(considering benefits) to WPM(which gets almost everything as TBM but has damage bonus which in itself is worth 15ish cp)
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Not to mention the great defaults on gobs of skills. Really, the ability to reduce the cost of rapid strikes for your unarmed skill can't be worth more than about 12 points (simply buying +3 more skill). While I understand that +3 to a single unarmed isn't as good as +3 to brawl, boxing, karate, judo, wrestling and sumo, most people don't use more than a handful of those skills, the +3 applies in full even when spending a fatigue for flurry of blows, and the +3 still helps you when you're not making rapid strikes.
When you add in the fact that it opens up cinematic options (individually worth no more than a perk), I wouldn't charge more than 15 points for "TBAM, but unarmed skills only."