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Old 11-07-2020, 02:06 AM   #47
Johnny Angel
 
Join Date: Nov 2008
Location: Pennsylvania
Default Re: Collaborative DFRPG Mega-Dungeon

Concrete Corridors of the Unlucky Fountain
Level 1

Dark (Delvers will need to provide their own light: torch, lantern, etc)
Lower Purpose +1
Nature's Strength -3
Impeded Mana -3, but recover energy still works
Area of Unluckiness (see below)

This area is comprised of four corridors, which join together in a central area to create an intersection. The floor of the entire area is smooth concrete. The walls are also smooth concrete (and it looks as though the walls and floors are essentially one piece, with the corners where the walls and floor meet being rounded and appearing to not have any visible indication of where the work on one or the other began or stopped). The ceiling is likewise made of concrete but is differentiated by random bits of furniture and rusted/corroded metal shards being partially embedded/stuck into the concrete. The ceiling is 5 yards above the floor. Each corridor is 2 yards wide.

At the center point, the corridors feed into a wider chamber. The majority of this chamber is dominated by a massive fountain, but the fountain contains no water. The base and largest portion of the fountain is a bowl crafted from horribly rusted and corroded metal. At the center of the bowl is a statue of a 4-armed figure: arms extended outward and giving 4 thumbs down, one toward each cardinal direction. The head of the statue is a cube, featuring four frowny faces (looking in each cardinal direction) made from rusty metal rods pounded into the surface.

A delver attempting a skill roll or ability check within 5 yards of the statue rolls 4d -instead of the normal 3d- and drops the lowest die to determine success or failure. For example, a delver attempt to roll against a HT of 12 would roll 4 dice. If the results were rolls of 6, 4, 3, and 2; the 2 would be removed, resulting in a failure because 6+4+3 equals 13.

While within the statue's area of effect, a general sense of unease and doubt teases at the mind. This causes no extra effect. It's intended as a way to indicate to players that being near the statue is probably bad.

The rough sketch below is not to scale, nor is it intended to illustrate exact distances. It is only meant as an attempt to give some idea of the layout.
(N) = exit to the North
O = open space
W = doors to the west
F, (F, F) = fountain
S = statue
(S) = exit to the South
E = door East

...........(N)...........
...........OO...........
...........OO...........
...........OO...........
...........OO...........
...........OO...........
........OOOOOO......
........OOOOOO......
WOOO(FFF)OOOOEOO
WOOO(FSF)OOOOEOO
.......O(FFF)OO......OO
.......OOOOOO........OO
.......OOOOOO.........OO
...........OO.............OO
...........(S).............OO


Connections
  • North archway connecting to Quiet Hallway
  • wooden double doors to the west leading to (TBD)
  • South archway leading to (TBD)
  • East jail-cell-style door opens to a hallway which runs South to (TBD)
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