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Old 12-26-2018, 08:02 PM   #16
JohnPaulB
 
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Join Date: Jan 2018
Location: Portland, Maine
Default Re: Show me the magic!

Quote:
Originally Posted by TippetsTX View Post
IQ 12 - Alter Memory (T)
Converted from Arcana Evolved

An unwilling target of the spell gets a saving roll against his IQ on 3 dice. If the target fails the save, you proceed with the spell by spending up to five turns (one turn for each minute of memory that you want to modify) visualizing the memory you wish to modify in the target. If anything disturbs your concentration before the visualization is complete the spell is lost.

A modified memory does not necessarily affect the targetís actions, particularly if it contradicts their natural inclinations. The target may dismiss an illogical modified memory as a bad dream or a memory muddied by too much wine. More useful applications of modify memory include implanting memories of friendly encounters with you (inclining the target to act favorably toward you), changing the details of a superiorís orders to the target, or causing the target to forget they ever saw you or your party.
There doesn't seem to be enough risk for doing this spell.
If the caster fails the spell, nothing happens?

How about: If the caster rolls over his Adj DX, the spell fails and nothing happens.
If he rolls 17, then whatever the caster was visualizing for his victim, now occurs to the caster. [if the caster wanted the victim to imagine that they were friends, then the caster now "knows" that he is friends with the victim. Or that the caster never saw the victim.]
If he rolls 18, then the caster is susceptible to anything the victim suggests.

If the target (victim) makes its savings roll, then the victim knows someone is trying to mess with his mind. If he crit succeeds, then he knows who it is, too.
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