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Old 01-03-2013, 03:25 PM   #3
vicky_molokh
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Default Re: Exalted: something broken, or just different power level?

Quote:
Originally Posted by mlangsdorf View Post
The system is probably more mechanical complex than would be desirable for a high-powered, semi-narrative game.
Noted. Though that's probably better than 'General Quick Contest. You defeat the generic Dragon-Blooded. Next.' sort of mechanics.

Quote:
Originally Posted by mlangsdorf View Post
It also has some obvious issues, like expecting people to routinely roll 15+ dice in their die pools.
Noted. I wonder if it is deliberate.

Quote:
Originally Posted by mlangsdorf View Post
Weapon damage for even medium range weapons without charm usage is absurdly high compared to armor and health, making combat unreasonably deadly.
Hmm. In the tutorial, I downed Crimson Rain in a single blow. I did throw all I had into it though, rolling 20ish dice.
Overwhelming, Hardness and Minimum Damage seemed to be the last straw of complexity. Though I suppose they're not that annoying once you're used to them.

Quote:
Originally Posted by mlangsdorf View Post
There's a huge gap between what the fluff says a character's ability should be and the game mechanical representation.
Hmm. In what direction? Generic WoD-inconsistent, or consistently lower effect than fluff?

Quote:
Originally Posted by mlangsdorf View Post
The charm trees are bloated, non-intuitive, and hard to remember, which leads to NPCs being nearly unplayable.
Ouch.

Quote:
Originally Posted by mlangsdorf View Post
I'd say the game is difficult to play as it is. Supposedly, the errata is making things better, but there's a lot of fundamental concepts that make extended campaign play difficult.
What exactly do you mean under those fundamental concepts?
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