Re: [Supers] Squid Biomorph, and modeling tentacles
Switchable tentacles are Extra Arms with Switchable +10% and Extra-Flexible +50%. For a supers game, I would leave off things like Ham-Fisted, Bad Grip, etc - They work as good as a hand. ETA: Be sure to include Link +10% or +20% also if you want to turn more than one of them on/off at the same time instead of 1 per round. For squid powers, make two of them Long +100%.
Other squid/octopus/cuttlefish-themed abilities could include Obscure (Vision) (Underwater -30%), for a blinding ink cloud, Flexibility, Slippery, Night Vision, and Chameleon, as well as the obvious Amphibious, Nictitating Membrane, and Doesn't Breathe (Gills -50%). Maybe Speak With Animals (Mollusks -60%).
That's probably not going to eat up your budget in a 500-point game, for which I would definitely also consider one or more levels of Extra Attack, possibly even one per tentacle.
Last edited by Gold & Appel Inc; 11-29-2020 at 08:10 AM.
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