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Old 05-17-2007, 07:40 AM   #8
Not another shrubbery
 
Join Date: Aug 2004
Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by tbrock1031
Yes, and Cap-Cap explained the reason for it.

Hank Pym, when he built the helmet, added a loudspeaker to it so that he could be heard by others who were much larger, hence the Perk. (I wanted to add Gadget limitations to it, but as a Perk what's the point?)
Thought so *g* You're right about not adding a limit to the Perk... I would usually just make a note on the character sheet showing how it works.
Quote:
Originally Posted by tbrock1031
Atlanteans

Atlanteans
175 points
Attribute Modifiers: ST +13 [130]; HT +2 [20].
Advantages: Enhanced Move (Water) 1.5 (Water Move 15/30 mph) [30]; Extended Lifespan 1 (x2) [2]; Night Vision 7 [7]; Pressure Support 2 [10]; Ultravision [10].
Disadvantages: Low TL -7 [-35]
Features: Aquatic [0]; Breathes With Gills [0].

Atlantean Half-Breeds
188 points
Attribute Modifiers: ST +13 [130]; HT +2 [20].
Advantages: Amphibious [10]; Doesn't Breathe (Gills, -50%) [10]; Enhanced Move (Water) 1.5 (Water Move 15/30 mph) [30]; Extended Lifespan 1 (x2) [2]; Night Vision 7 [7]; Pressure Support 2 [10]; Ultravision [10].
Disadvantages: Low TL -7 [-35].
Pity about the culture reboot... I always liked the high-tech Atlanteans. I noticed that you revised that post today. Did you make a change in the templates? The point costs are off a bit: The Atlantean package comes out to 174 and the Half-Breed 194, by my reckoning.
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