Thread: GURPS Sky High
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Old 10-26-2008, 07:51 PM   #6
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: GURPS Sky High

Quote:
Originally Posted by Fred Brackin
Despite what other people might say do get Supers as well as Powers. Even if Powers had all the raw game mechanics (which it doesn't quite) Supers has much good advce on how to handle 4-color things in Gurps mechanics.

Champions/Hero system is always a good choice. It's perfect for knocking people out without killing them as a core strength.

Mutants & Masterminds is also quite viable (and D20 based so there's some bonus of familiarity there). 1st ed is also appealingly simple.
FUDGE is still in print, and if you want a strong storytelling focus and less tactics, it's a good alternative; I've used it for a supers campaign. The current edition even has a few pages of mine on FUDGE supers!

Bill Stoddard
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