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Old 11-08-2020, 07:08 AM   #1
Join Date: Feb 2014
Default Gurps Spells to cause unpredictable munitions.

So the scenario is that the PC's have just stumbled on a large hidden cache of weapons , explosives , ammo and equipment. They have no explosives to blow the stuff up and they're running out of time.

If you had to sabotage the enemies armoury to cause the maximum grief and confusion which Gurps spells could your spell user cast?

i.e to cause the bullets to ricochet and return to hit the firer or on cause gun barrels to seize up when the gun was being held?.

I'm trying to think outside of the box i.e metallurgy spells to mess with the guns (remove trigger or firing pin), but what about other sneaky ones?

Could the enemy spell user just cast to negate the other guy's spell effects?
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