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Old 09-27-2013, 01:02 AM   #22
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Scope and format of world data sheets in SF

Quote:
Originally Posted by jeff_wilson View Post
How about single digit log2 instead of percent?
It's not so much that illumination doesn't matter at all as that habitable worlds are unlikely to vary by enough to make a gaming-relevant difference. When I tried to map GURPS darkness levels to actual numbers, -1 started at 0.5% of sunlight, and each -3 was a 100-fold reduction in brightness.
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