Quote:
Originally Posted by RyanW
Another alternative: use DX-based rolls to grab the energy, but a success provides energy based on your damage roll.
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Now that's something I'd be more inclined to get behind. You could even have the option of taking a penalty on the first roll to increase your damage (and certain magical tools could serve as "weapons" to increase damage, or even make it based on sw rather than thr).
Quote:
Originally Posted by RyanW
So basically Alex Armstrong from Fullmetal Alchemist?
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While I didn't consider that character, yeah, pretty much.