Quote:
Originally Posted by thrash
Now, this does remind me that there was an article called "Hunting Bugs, Striker and Chamax Plague/Horde" by John Marshal in JTAS #17 that may be what I'm looking for. I'll check it out when I get home to my books.
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Well, that didn't help. The author treats Chamax hunters as humans with cloth armor, with the ability to ignore light wounds. That's not entirely inappropriate, given they are about half average human mass, but doesn't lead to a more general solution.
Quote:
Originally Posted by Anaraxes
How about using Megatraveller rules for animals? I recall that most of the MT stats were derived from Striker, so you might be able to port the animal stats back in return.
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(Had to dig out my print books from storage, since I never bought the MT CD-ROM...)
No, it appears that the treatment of animals in MT is pretty much the same as CT -- hit points and dice of damage -- with a few of the values changed. The reason I'm using (a simplified version of)
Striker is to avoid hit points altogether and have only qualitative damage levels.
Quote:
Originally Posted by Anthony
You'd really have to change the armor scaling below AF 10 and then renormalize armor.
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Maybe. I don't mind the linear (vs. exponential) values for light armor; I can think of a couple of good rationalizations for keeping them.
It would probably be fine for my purposes to treat the armor factor from mass (mass factor?) as a DM, rather than a separate layer of armor. Then I could scale from the Animal Sizes and Weaponry table in
Book 3 (p. 33). A human has effectively 4D/2D hits and masses 100 kg. A 3200 kg animal has 8D/4D hits; doubling armor thickness in
Striker is a +8 armor factor. This leads to a table something like:
Code:
kg AF
0.5 -12
0.8 -11
1 -10
2 -9
3 -8
5 -7
7 -6
12 -5
18 -4
27 -3
42 -2
65 -1
100 0
150 1
240 2
360 3
600 4
900 5
1350 6
2100 7
3200 8
5000 9
7500 10
12000 11
18000 12
28000 13
44000 14
65000 15
100000 16