Quote:
Originally Posted by MaryAnn
What are the "Per-based social interaction skill" then?
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Be prepared to encounter the occasional
outright hokey rules text in
GURPS. The authors are usually pretty good at writing what they write, and Kromm does his (hard) job pretty well, but there's these odd little hiccups in the rules text unfortunately.
My advise is to ignore the discrepancies and logical fallacies you encounter in the rules text in favor of sensible houserules/homebrewing. Use what's provided in the RAW as a precedent for what you make so that your work is more or less cohesive with the RAW.