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Old 05-29-2021, 04:15 PM   #30
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [Basic] Advantage of the Week: Mind Control

Quote:
Originally Posted by Willy View Post
Your players and every GURPS player I know, some extra FP maybe even reduced for casting only, than a small Powerstone maybe not bigger than 5 Points and voila, you get a Slave. After this you just need to recover and wait for the Stone to recharge, even better if your new slave is a mage himself and can use lend energy or similar spells.

IMHO Geas, Great Geas and Slave are real bargain Spells energy wise, considering you have a slaveholding Society every Owner want this cast on his Property. If you count 25$ per FP spent and 30 FP needed for 750$ you get a allways loyal Slave, and since the prize of a slave is around his normal income he had in 5 Years... .
For my players it's the loss of agency that's the problem. I don't care how consummate a roleplayer you are it *hurts* when you no longer have control over your character. Depending on the situation and the player it might hurt a little or a lot, but it still hurts. At least that's been my experience.
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