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Old 05-27-2021, 05:29 PM   #22
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: [Basic] Advantage of the Week: Mind Control

Quote:
Originally Posted by Otaku View Post
It is a 15 CP trait, so being able to largely mitigate the party's mental Disadvantages provided there's enough time for counselling, is far too great a bargain. At least, if there's no additional cost such as buying off/down those traits.
If you're doing this to PCs, I'd definitely expect the GM to require the disadvantages be bought down/off. But players are often attached to their characters' mental disadvantages, and won't them mitigated.
Quote:
15 CP to be a "Natural expert shrink" doesn't seem too outlandish to me. However, once again, I'm very much ignorant of the finer points; are there so many rolls that there is zero advantage to treating someone's mental Disadvantages this way instead of in the mundane manner? The time savings alone is very... super. :)
No, there's just one Quick Contest, of IQ vs subject's Will. With informed consent, the subject will hopefully not resist.
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