Quote:
Originally Posted by DanHoward
Archers already have it too good. If they want to inflict just as much damage and have just as many attacks as the melee PCs then they should get up close and take the same risks as the melee PCs. If they want to hang back and suffer no risk of being attacked then that comes with reduced participation in the fighting.
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Yeah, you could just do what videogame RPGs tend to do and just ignore range and ammunition as factors both ways.