Thread: Corco's Villa
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Old 04-19-2021, 03:55 PM   #3
TGLS
 
Join Date: Jan 2014
Default Re: Corco's Villa (OOC)

Quote:
Originally Posted by ericthered View Post
mages who can do anything are discouraged
"This mage? No manipulators, no senses. Can't do anything."
I know you meant the other anything.

Quote:
Originally Posted by ericthered View Post
Up to 50 extra points may be awarded for a concept using a "minimal" power set
So how minimal is minimal? 1/3 of what remains? Just one ability?

Quote:
Originally Posted by ericthered View Post
Attributes beyond ST are unlikely to be included in power sets, as are skills: buy those with your base 300 points.
So no power skills? (i.e. the skills in Psionic Powers) No spells either?

Quote:
Originally Posted by ericthered View Post
Buy languages for the character as though they were in their home world. Corco's magic will map the languages to local equivalents, but they won't increase the number of languages you know.
Are we basically buying X languages at whichever comprehension level or should we coordinate which languages are bought?

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How important is operating at a different TL? i.e. Should we bother taking skills at multiple tech levels?
Is taking lower than baseline TL an advisable disadvantage?
Are there any points for flavor skills and such?
Are social dis/advantages relevant?
Is cultural familiarity being used?
Should we include a load-out?
Which magic system? (I had half a mind to phrase this as: "Which witch?")
Is stacking the power set with meta-game advantages (i.e. Luck) allowed?
Are wildcard skills allowed?
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