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Old 10-05-2018, 06:22 PM   #8
Join Date: May 2015
Default Re: Jobs and critical success/failure

Originally Posted by larsdangly View Post
I think the XP award is just gone. Am I crazy or did the draft we all recently read omit that?
No, you're correct - that's what the OP was bringing up in the second sentence of the first post here.

The only remaining mention I remember seeing in new ITL seems to be the concluding line of the job section, which still reads "Thus, characters have lives of their own. A character can earn money, get experience, and get killed . . . all without ever going on an adventure . . . just like real life."

Again, I'd strongly recommend the success mean a situation develops where the player gets an opportunity of positive outcomes, and the risk result means a dangerous situation develops, but that it's much more interesting and satisfying to play the situations out to some degree.
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