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Old 07-19-2021, 09:01 AM   #8
GarenLiLorian
 
Join Date: Jul 2011
Default Re: Combo Suggestions for point starved Witch wanting to be effective in melee?

Alternately, use magic to be a better fighter. A few rituals that might be useful:

Champions
A spell for melee battle. Each individual in the area of effect designates a single melee weapon skill to gain skill in.
Strengthen body x3: 9
Sense Mind: 2
Control Magic: 5
Area of Effect, 3 yards: 2
Bestows a bonus
+3 to all uses of a single melee skill (moderate): 8
+2 to all active defenses (broad): 10
Altered Traits: High Pain Threshold (greater): 10
Duration, 10 minutes: 1
Subject Weight, 300lbs: 3
150 Energy

Iron Fist
Kinetically charges the caster’s fist, to deliver a crushing blow. Delivered via Brawling skill.
Create Energy: 5
Damage: Direct External 7d: 14
Greater Effect: x3
57 Energy

Stoneskin
Toughens the subject’s skin to roughly the consistency of concrete. This is a visible and obvious transformation that will stack with armor and forcefield DR, but not other natural DR sources.
Transform body: 8
Control magic: 5
Subject weight, 300lbs: 3
Duration, 1 hour: 3
Altered Traits
Tough skin DR = to ½ subject’s HT score (max 10) 30
Greater Effect: x3
147 Energy (as a charm or conditional ritual)

Speed of the Pack
Draws on the spirit of a pack of predators to enhance communication and teamwork in a squad.
Strengthen body x1: 3
Strengthen mind x3: 9
Control Magic: 5
Duration, 12 hours: 6
Area Effect, 3 yards: 1
Subject Weight, 1000 lbs: 4
Bestows a Bonus: +1.00 to basic speed (broad): 5
Altered Traits:
Teamwork (other subjects): 1
Special Rapport, caster: 5
Danger Sense (Greater): 15
Greater Effects: x3
162 Energy

In my experience, getting into Melee as a ST 11 human against ST 35 monsters is a losing proposition, and unless you're exclusively fighting other humans, your primary objective when being in a melee should be to get out of the melee. To this end Judo is great, as are spells that keep you alive long enough to retreat to a safe blasting distance.

If you're worried about guns, DR is the least effective way to protect yourself: instead, try Control or Destroy Matter to render gunpowder inert, Control Body to give trigger finger cramps, Strengthen Chance to make it more likely someone will miss or, if you do get shot, heal yourself with the awesome power of RPM healing. Or spend a destiny point. Ghost Shirt is a neat ritual, very flavorful, but incredibly expensive for what it does.

If your vision for the character is to be a spellsword, GISH, etc., then flavoring your charms to fit that vision could include delivering your charms via your blade (maybe they're runes that you carve into it, or prayer scrolls wrapped around the handle). But if you're just looking for some mundane survivability (and it's a TL 8 game like normal MH), grab a concealable vest and a shotgun for those rare times when you can't or don't want to rely on magic.
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