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Old 05-13-2021, 04:49 PM   #39
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Magery as an improvable advantage?

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Originally Posted by hal View Post
If Magery can be improved - can it diminish over time much as anything else - due to aging?
Page B444: "At the GM’s option, you may lose advantages or gain disadvantages of equivalent point value instead of losing an attribute point." If a GM is going to make Magery eligible for aging losses, they should really decide if it's a quality of your mind, body or spirit, or whatever divisions they find useful for living beings. That's a world-building decision, not something that belongs in generic rules.
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So, HOW do you treat raising Magery in your campaigns such that it makes inherent sense to you as a GM or player?
I've only made serious use of Magery in my Infinite Cabal campaign. There, it was something that some people had naturally, and very powerful entities could grant. If you had it, it was improvable, but this required specialised training. Magicians in many worlds knew how to work up to Magery 3, but higher levels were a Cabal secret. Learning higher levels required Cabal Rank equal to your Magery level.
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