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Old 05-13-2021, 01:45 PM   #35
WingedKagouti
 
Join Date: Oct 2007
Default Re: Magery as an improvable advantage?

Quote:
Originally Posted by hal View Post
No harm, no foul - I was just hoping that someone could come up with a good rationale as to why improving an inborn trait to something higher was possible without resorting to "it isn't an inborn trait". I am surprised to see people treating talents as something that can be easily improved after character creation - but, it is the right of every GM to rule as they do to suit their campaign.

:)
There's nothing in the 4E rules stating that Magery is purely inborn and can't ever be improved upon. Ruling so is purely a GM/setting decision. You need to disconnect what you know and remember of the 2/3E rules from the 4E rules, because at its core without the trappings of any setting 4E is firmly in the Nurture camp when it comes to Nurture vs Nature.

As a general rule 4E only requires a plausible explanation for spending points on anything, whether that's buying off/reducing a Disadvantage, a Stat increase, a new Skill/Advantage or improving a Skill/Advantage.

While most settings likely won't (or shouldn't) allow a player to just add a new limb by spending enough points, the GURPS 4E rules do not disallow it.
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