View Single Post
Old 08-03-2020, 09:22 PM   #9
Tinman
 
Tinman's Avatar
 
Join Date: Feb 2007
Location: New York City
Default Re: GURPS Navigation (Land) and Terrain

Quote:
Originally Posted by M036462 View Post
I think what I'll do is use the terrain modifiers from Mass Combat to determine navigation penalty because they approximate what I'm going for. If plains has a penalty of 0 then I'll set the penalty equal to terrain modifier-8. Thus the penalties are:

Arctic -2
Desert -1
Hills -2
Island/Beach -2
Jungle -5
Mountain -4
Plains 0
Swampland -4
Woodlands -3
Dense Woodlands -4
Hills & mountains make great landmarks. I totally see where trees & blocked vision make things hard also featureless terrain like arctic or plains.
I don't think those modifiers work for the navigation.
I do think they are spot on for movement.
Tinman is offline   Reply With Quote