View Single Post
Old 07-27-2020, 03:48 PM   #2
Say, it isn't that bad!
 
Join Date: Dec 2013
Default Re: Rules you ignore/alter.

Quote:
Originally Posted by Mark Skarr View Post
[*]Reliable not allowed on ranged attacks. (P109) Contrary to popular belief, Accuracy (B102/P99) is not Reliable (P109) for ranged attacks, it does a slightly-different thing. You can put Reliable on a melee attack—only ranged attacks are forbidden. Accuracy is Reliable with Takes Extra Time.
Allowing the addition of Reliable on Ranged Attacks to represent increased-accuracy attacks hasn’t negatively-impacted our games at all. That said, changing Reliable to +10% for offensive abilities seems to be a better price-point. We also allow the inclusion of Reliable on Afflictions because otherwise, it’s prohibitively-expensive.
This enhancement seems to give a skill bonus to any skill used with an attack? Overall, I find it unbalanced; if you want more skill with an attack, buy more skill.

Consider: With a 10-pont attack, you can gain +10 to skill for only [5]. That's overpowered. Conversely, with a 100-point attack, each +1 to skill costs [5]. That's underpowered (slightly).
Say, it isn't that bad! is offline   Reply With Quote