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Old 10-15-2013, 06:49 AM   #20
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Power-Ups for RPM?

Quote:
Originally Posted by PK View Post
I prefer this take on it, myself. If the idea is that the trees make it easier for the villagers to access and use energy, then it would be simpler to just make them radiate that energy as if they were a Place of Power.

Since "high mana" equates to POP+5, and enough Mana Enhancer to get there from normal mana is 100 points, it would be reasonable to revamp Mana Enhancer in an RPM-focused game to 20 points/level, maximum 5, with the level reflecting your POP bonus. This is all off the top of my head, though; please don't consider it stamped with official approval until I've had a chance to look at it when I'm more focused. :)
FWIW, Boss, this is actually what I've done. It works more or less exactly as expected. I have a player who has it - it was in the original MS of that RPM document I showed you for Pyramid, but I took it out because the book wasn't out yet. I suppose I'll put it back in. :-)
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