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Old 06-24-2021, 09:44 PM   #10
Pursuivant
 
Join Date: Apr 2005
Default Re: Unusual Biochemistry In DF

Quote:
Originally Posted by Tymathee View Post
Hehe, makes me wonder if anyone has bothered to stat such an item...
Sounds like fun . . .

Here's my take on a modified low-tech fantasy Water Pack (based on the water pack described in High Tech, p. 53). I think that it is appropriately "Munchkiny" for DF.

Delver's Water Pack (TL3): A 2-quart watertight leather satchel lined with non-reactive material designed to be worn on the back. A thin, wax-lined leather hose extends over the shoulder allowing the wearer to sip from the pack. The flow is controlled by a small ballcock valve mounted at the base of the hose. Instead of ordinary water, it can also be filled with other non-caustic liquids such as alcoholic beverages, holy water, oil, or potions.

Custom versions can have two 1-quart or four 1-pint compartments, each with its own hose, giving the wearer a choice of beverages. The hoses are arranged so that the user can drink hands-free, identifying the different nozzles by their location and feel.

It takes about 30 seconds to fill each compartment if a suitable container of liquid is handy. Draining a compartment takes about half as long. It takes (20-HT)/2 seconds to suck a pint of liquid through the hose, minimum 1 second. The GM can require a DX roll to drink if the wearer is lying down or is in an unusual position, such as hanging upside down.

Attacks to the wearer's helmet or face which inflict at least 1 HP of Corrosive, Crushing, or Cutting damage will damage the hose nozzle on a roll of 1 on 1d, while any sort of damage to the back will damage the hoses or the water pack itself on a roll of 1-3 on 1d. Damage sufficient to destroy the pack will cause the contents to leak.

The water pack is designed so that it can fit under a full-sized backpack, but if the user wears both a pack and a water pack they must remove the backpack before they can remove the water pack. Takes approximately (20-DX) seconds to don a water pack, half that amount of time to remove it. The pack is designed so that its contents don't squirt out if it is squeezed. This allows it to be worn under a soft pack but also prevents it from being used as an improvised squirt gun. The user can always spit the liquid after they've sucked it into their mouth, however.

Custom armored versions cover the bladder with a sheet of hardened leather or thin metal, giving it DR 2 vs. attacks from behind. This adds $20 to cost and 1 lb. to weight. Armored or not, the hoses and nozzles have DR 0 and HP 1 and can be targeted from the wearer's front at -12 to hit.

Custom versions made from non-reactive materials might be available for 10 times the normal cost. Weight is increased by 25%. This allows appropriately-protected users to fill the pack with caustic liquids which they can then spit from their mouths. Treat this as an attack based on Brawling with 1/2D 0, Max 1. Damage is based on the nature of the caustic liquid. One attack is allowed every 10 seconds.

2-Quart Delver's Water Pack: $35, 2 lb. (empty), 6 lbs. (full), LC4.
Custom 2-Bladder Delver's Water Pack (two 1-quart bladders): $50, 2.25 lbs. (empty), 6.25 lbs. (full), LC4.
Custom 4-Bladder Delver's Water Pack (four 1-pint bladders): $75, 2.5 lbs. (empty), 6.5 lbs. (full), LC4.
Custom Armored Delver's Water Pack: Add $30 to cost and 1 lb. to weight. LC4.
Custom Non-Reactive Delver's "Water" Pack: Multiply base cost by 10. Increase weight by 25%. LC4.

Last edited by Pursuivant; 06-24-2021 at 10:01 PM.
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