Quote:
Originally Posted by Rupert
So why does it scale in a completely different way from 'Trading Points for Cash', which is also intended as a way for characters to buy money with points?
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Trading points for cash is basically punitive. For whatever reason, it seems the designers wanted it to be something no-one in their right mind would want to do. Somewhere on the forum ( I will try to find it) is a much better model for it that assigns a money/point value based on present value calculations and the anticipated length of the campaign.