Re: How We’ve Changed TTRPG Worlds
There's this city at the centre of near-worldwide trade, sort of Novgorod at the middle of the Silk Road: in five years, PCs have:
- re-directed a horse-tribe warlord toward a different empire than our own,
- dealt with a pirate island / enclave that was disrupting trade, reducing the budget for defence of trade significantly,
- set up a colony elsewhere on a subsidiary trade route across the continent, putting us at the centre of three major trade routes,
- protected a southern horse-tribe under persecution by aiding them to recover their holy city / shrine, which has prevented a war between Sassarya and Umarya (factions of proto-Islam), but turned Sassarya's attention to the home city,
- and on a more personal level, improved relations with the Queen of the Lakelanders, attracted new ambassadors and traders.
I get this feeling the GM is using his Babylon 5 game-books...
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