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Old 09-14-2020, 10:55 AM   #6
ak_aramis
 
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Join Date: May 2010
Location: Alsea, OR
Default Re: How We’ve Changed TTRPG Worlds

Quote:
Originally Posted by C-Moon View Post
What’s the biggest change or affect you/your party has had in a TTRPG? (be it scripted campaign event or ‘party-gone-wild’ events that the GM has had to deal with! :D )
Let's see, a player successfully made all the rolls needed to stop Arthur from disinterring Bran's Head (as required in the Pendragon Boy King campaign). This caused Arthur to go mad temporarily, run off, get a random woods encounter as they pursed him, and when they got to him, he'd been gored by a boar... to death. "The King is dead! Long Live King Mordred!"

In Traveller, I had a party that, by careful information shaping, triggered an Imperial Marine Intervention Action. (That is, the marines drop in and shoot anything that even looks slightly hostile.) Given the existence of an ongoing on-planet war, and the disinformation they sent upchain and to the world, and a bit of use of the MT mass combat system, the planet's UWP changed the population digit.
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