View Single Post
Old 03-13-2010, 06:46 AM   #189
AMOE
 
Join Date: Mar 2010
Default Re: Member House Rules

So, I read all of the posts just now (took a while...)

Here's my own house rule. Sadly, it came up on its own due to not understanding Charity at first.

"Every Munchkin for Themselves!" (Just made it up as I read the topic)

Basically, Instead of the Charity phase, everyone discards if they're over their limit (5, normally, 6, for a dwarf, and to infinity and beyond with certain cards) at the end of their turn. I have mostly played 2 player games, and the few times where I played more than that, I had to teach 2+ people how to play, every, single, time. So in other words, the 3 or more player games, no one ever won, due to them losing interest too fast, or talking with the other people there, or eating, or whatever.

Reading all of the posts, I saw that many people had groups, or even with 2 people, had one player always stay at 1, 2 or 3, no matter what, or almost. With no charity, that player will have even less of a chance, that is certain. However, with the whole lvl 1 thief fiasco I read a few pages back, it would prevent from feeding them the cards they need for their abilities.

Also, if you get sent back to lvl 1 due to bad stuff, you become the lowest level, but still have all your gear. Getting charity then would only make you able to rush back up to where you were, that is, if you were in the top, if not the highest lvl player at that point.

After all, in a two player game, which is what I've mostly played, you don't WANT to give cards to your only opponent, even if s/he would have to do so as well. So discarding ends up looking as a better solution. For clerics, it is a double-edged blade too. If you're lower level, and fight a low level monster, and still are low level, with 4 cards, on the next turn, you will likely end up getting charity, normally, and be able to grab that low level monster with resurrection to get another level easily.

Without charity however, your opponent will most likely discard and block your ability. Sadly, you might end up giving them a card they WANT, but you wouldn't necessarily know that they could use it at that point, or it could be the only card you COULD discard at that point, to save a good combo for later.


Anyways, I will be playing Munchkins later, a 2 player game, again, with all of my decks, separated in themes. I have Munchkins (1-3), Booty (1,2) Star (1) and Blender. I had mixed them all up before, but that was too big of a deck, and we'd only end up playing with parts of it, never being able to do good combos, even though some other ones ended up being pretty funny.

I will thus, attempt a separated decks game with these rules;

1 -On your turn, you can kick down a door of any deck.

2a - If you fight a monster, the treasure has to come from the same theme.
2b - If you get a curse that makes you lose an item, it goes in the appropriate discard that item is from.
2c - If you don't get anything, you can proceed to look for trouble or search the room

3a - Fight a monster and take the treasure from the room you are in (deck you kicked a door from)
3b - Search the room you have entered, for a face down door of that deck.

4 - Every Munchkin for Themselves! Discard any cards you have in excess to its appropriate discard pile, and theme, no matter how you got it.


Sure, some decks might be neglected, but then again I don't have that many.

Ships from Booty, Lasers from Star, Enhancers and weak monsters from Blender, and the core of it will be from the original game, most likely.

As for the special opportunities, like a pirate's ability to take a treasure instead of a door, it can be from any deck.

Selling items for levels is also possible with any combo, just don't mix the themes.


Edit: Turns out we only played one game, which we didn't finish. With the two of us, after two hours, we were still at base level, though we had some stuff, like race, class and accent.

I also added the option that, if you kick down a Blender Door, you can loot any room, if it's not a monster. Meaning your face-down door could be from any of the decks. I guess the same would apply to defeating a blender monster, but we never got to kill one XD

Last edited by AMOE; 03-15-2010 at 02:35 AM.
AMOE is offline   Reply With Quote