Quote:
Originally Posted by Pursuivant
Accessibility (Duplicates can't be separated by a distance greater than the speedster can travel in 1 turn. Duplicates cannot exist in places that the speedster couldn't plausibly reach in 1 turn., etc.).
|
So what happens if duplicate A is hit with knockback such that they end up too far from duplicate B? Does duplicate B get yanked out to the proper location? What happens if duplicate A changes posture (perhaps on account of a major wound). Does duplicate B get yanked? Do yanked duplicates just disappear?
Honestly it feels like it would make more sense to make a build with ATR X (where X is really big) that has some kind of special effect that makes them appear to be in multiple positions at once.